Anime Dice Quick Start
- 1
Join Anime Dice
Open the official Roblox page for Anime Dice, by More & More Games, and join the experience.
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- 2
Roll
Roll the dice you have. The roll reveals a character copy, which may include a mutation or a size label.
- 3
Place the unit
Put the copy on a plot pad. A unit that stays in the backpack does not earn.
- 4
Collect Cash
Placed units generate Cash, including while you are offline. Collect it and spend it before a rebirth, because rebirth deletes the cash balance.
- 5
Buy better dice
Spend Cash in the dice shop on the next die you can afford. Dice are the Luck ladder for later rolls.
- 6
Redeem codes in Shop
Click Shop on the left, scroll to Enter Code, and redeem the working codes. Rewards include Lucky Spins, Trait Rerolls and Gems.
- 7
Use Traits and Grades
Trait Rerolls are spent at the Traits station, one per roll. Gems are spent at the Grades station. Use both on units you will keep.
- 8
Check the Index
Index, on the left, shows the collection and the base 1-in value. Your Backpack shows the copies you own.
- 9
Rebirth from the panel
Open Rebirth, between Shop and Index. Confirm when the cash requirement is met and your pads can earn it again.
What to Spend First
Cash goes to the next die and to Money and Luck upgrades before it goes to a starter unit you will replace. A better die improves rolls from that point on. A level on plain Naroto does not. Look at the tier list if you are unsure whether the name in your hand is a starter.
Trait Rerolls go to a unit you would still place after the next rebirth. Samurai, Shogun, Monarch and Transcendent are all strong documented stops on a keeper. Money III is a fine stop on a plot earner. Damage III and Health III are the stops for a Tower unit.
Gems go to the same kind of keeper. The documented grade table currently runs from D at 1.1x Income through Z+ at 25x Income. Rolling a grade onto a unit you are about to sell spends a Gem you could have used on Enol, Sakuna, Madera, Maheto or the best A unit you have.
Lucky Spins are rolls. They are more useful after the die and the Luck upgrades are no longer the starter setup. Spending them in the first minute is allowed, and it is weaker than spending them once the Luck multiplier from the first rebirth is already on the account.
The First Rebirth Checkpoint
The first rebirth costs $50,000 and moves Luck and Cash from 1x to 1.5x. Spend cash above $50,000 on a die or on upgrades, leave your best units on the pads, then confirm. The second rebirth is $5,000,000, from 1.5x to 2x. Anything beyond that is the number on your own Rebirth panel.
You do not bank cash through the reset, and you do not lose the units. That is the whole timing rule. If the plot can make the requirement again with the units that stay, the new multipliers are worth more than the cash pile. If it cannot, fill the pads with better base-income units first.
Common questions
Frequently Asked Questions
How do you play Anime Dice?
Roll a character, place it on a plot pad, and spend the Cash it generates on better dice and Luck. Redeem codes in the left Shop, roll traits and grades on keepers, and rebirth when the panel requirement is one your plot can earn again.
Where are codes in Anime Dice?
Click Shop on the left side of the screen, scroll to the bottom, enter the code, and press the green Redeem button.
What should a new player buy first?
The next die you can afford, plus Money and Luck upgrades. Save Trait Rerolls and Gems for a unit you will still use after that upgrade, not for the first common you roll.
What stays when you rebirth?
Units, dice, upgrades, Gems and Trait Rerolls stay. Cash is reset to zero, and the Luck and Cash multipliers increase.
