Anime Dice Trait List
The table below contains 13 trait rows with complete multiplier and roll-chance values. These effects and chances match the Traits panel figures repeated by several September 2026 guides, including menu screenshots. A dash means that trait does not list a multiplier for that stat.
| Trait | Income | Damage | Health | Chance | Keep / Reroll |
|---|---|---|---|---|---|
| Transcendent | 15x | 15x | 15x | 0.006% | Keep. Stop rerolling this unit. |
| Monarch | 8x | 8x | 8x | 0.025% | Keep. Stop rerolling this unit. |
| Shogun | 5x | 5x | 5x | 0.12% | Keep. Stop rerolling this unit. |
| Samurai | 3x | 3x | 3x | 0.5% | Keep on a unit you still place. Reroll only if you are chasing Monarch or Transcendent and can spare a large stack. |
| Money III | 2x | — | — | 1.2% | Keep on a plot earner. Reroll a tower unit if you need Damage or Health instead. |
| Damage III | — | 2x | — | 1.2% | Keep on a Tower unit. Reroll a pure income unit toward Money or an all-stat trait. |
| Health III | — | — | 2x | 1.2% | Keep on a Tower unit that needs to stay alive. Reroll an income unit. |
| Money II | 1.5x | — | — | 6.3% | Reroll on a keeper. Leave it on a filler you will replace. |
| Damage II | — | 1.5x | — | 6.3% | Reroll on a keeper you use in Tower. |
| Health II | — | — | 1.5x | 6.3% | Reroll on a keeper. Fine as a temporary result on a filler. |
| Money I | 1.2x | — | — | 25.4% | Reroll if this unit is staying. A plain starter can keep it until you replace the unit. |
| Damage I | — | 1.2x | — | 25.4% | Reroll on anything you plan to keep. |
| Health I | — | — | 1.2x | 25.4% | Reroll on anything you plan to keep. |
Best Anime Dice Traits
Among the fully documented traits in the table below, Transcendent has the highest recorded all-stat multiplier: 15x Income, 15x Damage and 15x Health, with a listed 0.006% chance. Monarch is the next documented all-stat result at 8x and 0.025%. Shogun is 5x at 0.12%, and Samurai is 3x at 0.5%. Any of Samurai, Shogun, Monarch or Transcendent is already a strong documented stop, especially on a unit you intend to keep.
Money III, Damage III and Health III are the best single-stat results, each at 2x and 1.2%. Money belongs on a unit that sits on a plot pad and makes cash. Damage and Health belong on units you bring to Tower. A 2x Money trait does nothing for a floor clear, and a 2x Damage trait is the wrong target if the unit's only job is income.
Tier II traits are 1.5x at 6.3%, and tier I traits are 1.2x at 25.4%. Most rolls land in that common range. That is why spending Trait Rerolls on Naroto, Ichiga or any other unit you are about to replace is the usual waste. Hold the rerolls until the unit is one you would still equip after your next dice upgrade.
Samurai is a realistic documented all-stat stop for most accounts. Half a percent is still rare, but it is much closer than Transcendent. Tripling all three stats already beats any 2x single-stat trait in this table on raw value. Keep Samurai unless you have a large reroll stack and the unit is one of the S-tier income names.
How Trait Rerolls Work
A unit holds one trait. The new result replaces the old one. There is no way to store the previous trait on that same copy, so do not reroll Transcendent, Monarch, Shogun or a Samurai you are happy with.
Open the Traits station in the hub, select the unit, and roll. Each roll spends 1 Trait Reroll. Codes such as UPDATE2, UPDATE1 and RELEASE are a direct source of those rerolls, and Tower rewards and the Shop are the other sources players use.
The trait and the Grade are separate. Rolling a trait does not change the Grade, and rolling a Grade does not change the trait. A keeper wants both: a high Income Grade for cash, and either Money or an all-stat trait depending on whether that copy is a pad unit or a Tower unit.
Read each row as a multiplier on that one copy. The four fully documented all-stat traits in this table are Transcendent, Monarch, Shogun and Samurai. A Money, Damage or Health row multiplies only that stat, which is why the other columns show a dash. After you roll, compare the card's Income per second, Damage and Health with the copy already on the pad. Keep the result when that card is the one you would still place.
Common questions
Frequently Asked Questions
What is the strongest documented Anime Dice trait here?
Among the traits with complete values in this table, Transcendent has the highest recorded all-stat multiplier at 15x Income, 15x Damage and 15x Health, with a listed 0.006% chance. Monarch is 8x, Shogun is 5x, and Samurai is 3x.
How do you reroll a trait?
Go to the Traits station, select the unit, and roll. Each attempt spends 1 Trait Reroll and replaces the trait already on that unit.
Should I reroll Money I?
Reroll it on a unit you are keeping. Leave it on a filler you expect to sell or replace. Money I is a 1.2x Income result at 25.4%, so it is a common roll, not a stop.
Do traits affect damage and cash?
The four fully documented all-stat traits in this table are Transcendent, Monarch, Shogun and Samurai. Money traits multiply Income only. Damage traits multiply Damage only. Health traits multiply Health only.
